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Post by Ironnerd on Mar 9, 2022 1:17:36 GMT
Does anyone else use the Weapons Mastery rules?
When I was younger, I studied Archery, Martial arts, and Fencing (both kinds, actually). I also worked with axes and hammers a lot. I found that each of them really did require a slightly different set of motor functions and techniques. When I found Weapons Mastery, I was all "AH-HAH!". I also like the cool feats you can pull off with W.M. rules, like blocking attacks with a sword, stunning adversaries with sling stones, and cool bits like that.
So... anyone else use them, or are they too complex and limiting?
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Post by hengest on Jun 23, 2022 21:59:16 GMT
Does anyone else use the Weapons Mastery rules? When I was younger, I studied Archery, Martial arts, and Fencing (both kinds, actually). I also worked with axes and hammers a lot. I found that each of them really did require a slightly different set of motor functions and techniques. When I found Weapons Mastery, I was all "AH-HAH!". I also like the cool feats you can pull off with W.M. rules, like blocking attacks with a sword, stunning adversaries with sling stones, and cool bits like that. So... anyone else use them, or are they too complex and limiting? I would never use these (too lazy), but I wouldn't argue against their existence. I can see how the degree of weapons-crunch they add could be appealing to people who enjoy that aspect of the game, and who know something about weapons or have studied what you mention. I completely believe what you said about motor functions. I would not try to track that in-game, but I think it's cool if you want to represent those different skill sets. What has happened to me that I would prefer to avoid in the future is this thing where I sit down to play with a new group and the system is just so complex I can't play, even to get along. I can't catch up cognitively in the moment, and it messes up the game for them. I worry about doing that to someone, and while this is probably not really that hard to manage, I shy away from this stuff and act like it's a preference when it's probably just my own slowness! It sounds cool, especially if you have real-world knowledge that you base it on.
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Post by The Perilous Dreamer on Jun 24, 2022 2:04:02 GMT
Does anyone else use the Weapons Mastery rules? When I was younger, I studied Archery, Martial arts, and Fencing (both kinds, actually). I also worked with axes and hammers a lot. I found that each of them really did require a slightly different set of motor functions and techniques. When I found Weapons Mastery, I was all "AH-HAH!". I also like the cool feats you can pull off with W.M. rules, like blocking attacks with a sword, stunning adversaries with sling stones, and cool bits like that. So... anyone else use them, or are they too complex and limiting? I have never tried them because I stick to OD&D, but If I was mainly playing instead of reffing, I would probably really get into it, if its not too clunky. So not sure how complex it is.
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Post by The Perilous Dreamer on Jun 24, 2022 2:05:35 GMT
I will add that rules that slow the game down too much, (if this one does) can often be fixed or replaced with a quick and dirty house rule.
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Post by hengest on Jun 24, 2022 4:22:23 GMT
Does anyone else use the Weapons Mastery rules? When I was younger, I studied Archery, Martial arts, and Fencing (both kinds, actually). I also worked with axes and hammers a lot. I found that each of them really did require a slightly different set of motor functions and techniques. When I found Weapons Mastery, I was all "AH-HAH!". I also like the cool feats you can pull off with W.M. rules, like blocking attacks with a sword, stunning adversaries with sling stones, and cool bits like that. So... anyone else use them, or are they too complex and limiting? I have never tried them because I stick to OD&D, but If I was mainly playing instead of reffing, I would probably really get into it, if its not too clunky. So not sure how complex it is. I agree, I can see it being plenty cool as a little extra flavor for fighters, but no trouble for anyone else.
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Post by The Semi-Retired Gamer on Jun 24, 2022 11:21:55 GMT
I've played in games that do and some games that don't use Weapon Mastery, so I picked "no, but I might".
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