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Post by Ironnerd on Aug 24, 2020 12:17:25 GMT
TO HIT ADJUSTMENT BECM D&D has a big table for finding the THAC0 for characters of a given level, or monsters of a given Hit Die. Since BE+ does not use THAC0, it uses a pretty simple table for PC's and another for Monsters to provide adjustments to the To-Hit roll in combat.
PC TO-HIT ADJ Fighters Mystics Elves.....|...Cleric Dwarves...|...Thief Halflings.|...Druid....|..Magic User...|.To-Hit Adj 1-3.......|...1-4......|...1-5.........|..+0 4-6.......|...5-8......|...6-10........|..+1 7-9.......|...6-12.....|..11-15........|..+2 10-12.....|...13-16....|..16-20........|..+3 13-15.....|...17-20....|..21-25........|..+4 Every 3...|...Every 4..|..Every 5......|..add'l +1
For monsters, use the Hit Dice to determine the to-hit adjustment
MONSTER TO-HIT ADJ HD........To-hit adj up to 1....+0 1+ to 2....+1 2+ to 3....+2 3+ to 4....+3 4+ to 5....+4 5+ to 6....+5 etc........etc
When making an attack, roll equal to or greater than (≥) the target's Armor Class (AC) on a d20 adjusted by the Character's STR or AGL adjustment and the To-Hit Adjustment shown in the tables above.
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