Post by Ironnerd on Jan 14, 2021 13:12:59 GMT
Dying in BEz
Adventuring is a dangerous business, that’s why only a few brave, foolhardy, or desperate people even give it a try. While the rewards can be great, the price of adventuring can often be disabling injuries or an early grave. Any time a character’s Hit Points are reduced to less than 1, roll a Constitution save. If the save is successful, the character returns to 1 hp. If the character fails the Constitution save, roll d20 and consult the table below
The Table of Many Deaths
Roll....Effect
20......No damage
19......Cool Scar +1 CHA
18......Loss of finger or toe
16-17...Nasty scar -2 CHA
14-15...Loss of... (d4)
► 01 Eye: -2 to hit
► 02 Hand: one-handed weapons only
► 03 Foot: reduce movement by 1d10
► 04 Ear/hearing: -1 to detect surprise
12-13...Permanent 2d4 loss of... (d4)
► 01 (CON) - Internal organs
► 02 (INT) - Head
► 03 (DEX) - Spine
► 04 (STR) - Arms or Legs
11......Permanently disabled. You live, but your adventures are over
05-10...Internal bleeding. Dead in 1d6 (+CON adj) turns
03-04...Mortally wounded. Gets a death speech, then dies the next round/turn.
02......Just plain dead.
01......Turned to goo/ashes/bits/paste, dissolved, vaporized, etc...
Because dying is pretty common among adventurers, it is always a good idea for players to have a back-up character created. This character should be a level or two lower than the main character, but should be level 1 at a minimum. How this character meets up with the party is up to the DM, but should be in line with the character.
Adventuring is a dangerous business, that’s why only a few brave, foolhardy, or desperate people even give it a try. While the rewards can be great, the price of adventuring can often be disabling injuries or an early grave. Any time a character’s Hit Points are reduced to less than 1, roll a Constitution save. If the save is successful, the character returns to 1 hp. If the character fails the Constitution save, roll d20 and consult the table below
The Table of Many Deaths
Roll....Effect
20......No damage
19......Cool Scar +1 CHA
18......Loss of finger or toe
16-17...Nasty scar -2 CHA
14-15...Loss of... (d4)
► 01 Eye: -2 to hit
► 02 Hand: one-handed weapons only
► 03 Foot: reduce movement by 1d10
► 04 Ear/hearing: -1 to detect surprise
12-13...Permanent 2d4 loss of... (d4)
► 01 (CON) - Internal organs
► 02 (INT) - Head
► 03 (DEX) - Spine
► 04 (STR) - Arms or Legs
11......Permanently disabled. You live, but your adventures are over
05-10...Internal bleeding. Dead in 1d6 (+CON adj) turns
03-04...Mortally wounded. Gets a death speech, then dies the next round/turn.
02......Just plain dead.
01......Turned to goo/ashes/bits/paste, dissolved, vaporized, etc...
Because dying is pretty common among adventurers, it is always a good idea for players to have a back-up character created. This character should be a level or two lower than the main character, but should be level 1 at a minimum. How this character meets up with the party is up to the DM, but should be in line with the character.