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Post by Ironnerd on Jan 14, 2021 13:16:01 GMT
QUICK ADVENTURES 1. Objective ► see below 2. Location ► see below 3. Running Clock ► Optional but it adds a bit of drama (see below) 4. Villain(s) ► Recurring is always nice
Get the... d12.....OBJECTIVE 1.......Skull 2.......Person 3.......People 4.......Tome of Evil 5.......Holy/Cursed Relic 6.......Body part of long dead saint 7.......Gauntlets/Boots/Helm 8.......Jeweled Chalice 9.......Scroll/Diagram/Plans 10......Spy – before he talks 11......Sacred Weapon 12......Illegal/Forbidden Substance
From the... d12.....LOCATION 1.......Lost Tomb 2.......Hidden Tunnels 3.......Forbidden Crypt 4.......Bandit/Creature Den 5.......Underground Maze 6.......Ruined Mansion 7.......Haunted Tower 8.......Abandoned Prison/Shrine 9.......Wizard’s Laboratory 10......Castle of Evil 11......Lost City 12......Loathsome Sewers
Before... d12.....Running Clock 1.......The Royal Wedding 2.......The Festival/holiday 3.......The Celestial event 4.......Time of Day or Night 5.......The dragon awakens 6.......The villain can enact his plan 7.......Phase of the Moon 8.......The solstice/equinox 9.......The horde arrives 10......Another party can get to the Objective 11......Someone important is executed 12......A powerful but complex spell is completed
Single Session dungeons should have 5-6 rooms 2-3 Combat 1 Puzzle or wits 1 Role Play
Quick Adventure Roller.xlsm (20.59 KB) A quicky spreadsheet to make the rolls for you. Note: I'm more familiar with Excel than LibreOffice, so the button does not work yet in "Calc". LibreOffce users can roll by pressing the [F9] key.
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